In this blog I'll be showing the evolution of my research and developments in the Photorealistic Image Synthesys area. I'll be using several known algorithms and techniques and, hopefully, some new ones created by me.
18 July 2006
Phong Material
This time I implemented a simple material with a BRDF according to the specular part of the Phong model. Here is the result (look at that glossy material on half of the table):
(Phong Glossy Material - notice the metal-like half of the table - click to enlarge)
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