My first works in CG
My first work in CG was done by 1995 and it consisted in simple fractals renderer written in MS-DOS' QBasic. After that, by 1997 (already during my graduation studies in Computer Engineering in Oporto's University - FEUP) I've implemented a simple raster 3D graphics engine in C and Assembly with Z-Buffer, Gouraud Shading and corrected Texture-Mapping. Unfortunately I don't have any images produced by these programs nor the source code...
Meanwhile, I stoped these studies until 2005. By then, I started to study the basic (Whitted-style) Raytracing algorithm. Here is my first raytraced image, produced by a test program written in Java:
These were my first studies on CG... My interest on this area increases every day and I'm trying to dedicate myself professionally to it. Probably I'll post good news about this in a near future... ;-)
Meanwhile, I stoped these studies until 2005. By then, I started to study the basic (Whitted-style) Raytracing algorithm. Here is my first raytraced image, produced by a test program written in Java:
These were my first studies on CG... My interest on this area increases every day and I'm trying to dedicate myself professionally to it. Probably I'll post good news about this in a near future... ;-)
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