13 July 2006

Texture Mapping

Today I've implemented the Texture Mapped Lambertian Shader. Here is the result:

(click to enlarge)

This image took about 2 hours to render on my Pentium IV at 2.4 GHz. I used 600 rays-per-pixel and an extra point light near the camera (that's why there are those strange shadows in the front wall).

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