In this blog I'll be showing the evolution of my research and developments in the Photorealistic Image Synthesys area. I'll be using several known algorithms and techniques and, hopefully, some new ones created by me.
13 July 2006
Texture Mapping
Today I've implemented the Texture Mapped Lambertian Shader. Here is the result:
(click to enlarge)
This image took about 2 hours to render on my Pentium IV at 2.4 GHz. I used 600 rays-per-pixel and an extra point light near the camera (that's why there are those strange shadows in the front wall).
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